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Autumn Stream 

The making of Autumn Stream

About - Inspiration of Autumn Stream

The inspiration for this environment came from last years change of season in the area that I live in. I focused heavily on learning advanced shaders in UDK, mood lighting and crafting a beautiful landscape.

 

I am vevy pleased with its outcome which I feel matches the quality of many AAA games. For instance, the stream I created can easily be modified to change the speed of flow, the depth and intensity of the waves and ripples and also how froffy the water it.

 

The scene took me about two weeks to complete using Autodesk Maya 2012, Adobe Photoshop CS4, CrazyBump and Epic's Unreal Development Kit 3.

 

It is featured on the cover of bestselling book 'How to Become a Game Designer' by Joshua brown. 

 

This project has been promoted on gaming website: make-video-games.com in an their article: How to create a 3d game world step-by-step

My workflow for this project can be downloaded here:

This website contains the 3D game artwork of Joshua Brown. The copyright of all work and content on this website is owned by Joshua Brown unless otherwise stated. Please do not copy content from this site without permission from the copyright holder. Joshua Brown is also the author of the book How to Become a Game Designer, he is the copyright holder of this book. © Copyright 2014.

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